![]() ![]() Your central interactions with the game remains managing an inbox, diving in and out of menus and entering virtual matches. Though the game sports a new brand and a nice shade of purple throughout its UI, the game feels rhythmically similar to its predecessors. On the face of it, FM19 doesn’t necessarily feel that different to previous entries in the series. While FM19 quickly gets you in the usual management groove, its major changes adjust the formula in a meaningful manner. Having gone hands on with the game for two hours, that confidence seems well placed. “We’re wanting to release something exceptional.” “We are more than a little bit determined to not be releasing something great this year,” said Jacobson. In the case of Football Manager 2019, the studio is bullish about their ambitions for this year’s release. The question then, as with all annual series, is the extent to which the game advances on its predecessors. And it will always, to quote SI’s Director of Development Marc Duffy, aim to achieve “suspension of disbelief” in the player’s mind. It will always be about selecting a team to manage, creating tactical systems, crafting squads of players and sending them out onto virtual pitches in the pursuit of glory. It remains, as it always will be, a game about being a football manager. That’s the challenge that the Football Manager series faces every year. “You’re always going to get people turning around saying ‘you haven’t added anything.’ And no matter how much you add, you’re still going to get people saying that.” “When you’re working on annual iterative titles, it is difficult,” says Miles Jacobson, Studio Director at Sports Interactive. ![]()
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